Reference

Steam Market fee reference

Three generated references for Steam Community Market fees. Every number on these pages is produced by the same code that backs the calculator and its test suite, so the tables and the implementation cannot disagree.

Pages

Fee lookup table
154 rows mapping seller proceeds to the buyer-facing price, with the fee split and the effective rate for each.
Round buyer prices
The reverse direction for round listing prices, including the 16 of 120 round prices that no seller amount can actually produce.
The effective rate is not flat
A plot of the real rate against price, showing the 66.67% peak at the bottom of the range and the sawtooth that persists above it.
Games with no publisher fee
The 5%-only case side by side with the usual 5% plus 10%, and why it converges on 4.7619% rather than 5%.
The cent that goes nowhere
13.0% of one-cent price increases deliver nothing to the seller. Every such step below $5.00 is listed.
Before you trade
The account state that decides whether an item can move at all: tradable versus marketable, trade URLs, holds, locks, and escrow.

Scope

These pages model the fee arithmetic only: a 5% marketplace fee and a 10% publisher fee, each with a one-cent minimum, each floored. They do not model regional taxes, currency conversion, or per-game exceptions, and Steam remains authoritative for any specific listing.

The maintainers also run SteamVaults, an independent third-party service that trades supported Steam items for USDT. That is a different route from a market listing, with a different cost structure; the trade readiness check covers the account requirements it depends on, which in practice come down to a working mobile authenticator and whatever trade hold currently applies to the account.